Syntax10.Scn.Fnt ParcElems Alloc Syntax24b.Scn.Fnt StampElems Alloc 14 Feb 96 Syntax10b.Scn.Fnt Syntax10i.Scn.Fnt (* AMIGA *) MODULE Display1; (* RC 11.12.92, cn IMPORT SYSTEM, Amiga,Display,Pictures; CONST white = 0; grey1 = 1; grey2 = 2; grey3 = 3; grey4 = 4; black = 5; texture0 = 6; texture1 = 7; texture2 = 8; texture3 = 9; scrPat: ARRAY 10 OF LONGINT; PROCEDURE GetPatternSize*(pat: Display.Pattern; VAR w, h: INTEGER); (* Returns the pattern size. *) VAR p: Amiga.PatternInfoPtr; BEGIN p := SYSTEM.VAL(Amiga.PatternInfoPtr, pat); w := p.w; h := p.h END GetPatternSize; PROCEDURE ThisPattern*(n: INTEGER): Display.Pattern; (* Returns the n-th predefined pattern (corresponding to the printer patterns). If the pattern is not available, 0 is returned. n must be >= 0. Currently 10 patterns are predefined (0 .. 9). *) BEGIN IF n >= LEN(scrPat) THEN RETURN 0 ELSE RETURN scrPat[n] END END ThisPattern; PROCEDURE Line*(f: Display.Frame; col, X0, Y0, X1, Y1, mode: INTEGER); (* Draws a line from (X0, Y0) to (X1, Y1) inclusive, clipped against F. For all line points (x, y) the following holds always: (min(X0, X1) <= x) & (x <= max(X0, X1) & (min(Y0, Y0) <= y) & (y <= max(Y0, Y1). *) BEGIN Pictures.Line(Display.screen,f,col,X0,Y0,X1,Y1,mode) END Line; PROCEDURE Ellipse*(f: Display.Frame; col, X, Y, A, B, mode: INTEGER); (* Draws an ellipse with center (X, Y) and radii A and B, clipped against F. For all ellipse points (x, y) the following holds always: (X-A <= x) & (x < X+A) & (Y-B <= y) & (y < Y+B). When A = B the resulting ellipse has the same shape as the corresponding circle with R = A. *) BEGIN Pictures.Ellipse(Display.screen,f,col,X,Y,A,B,mode) END Ellipse; PROCEDURE Circle*(f: Display.Frame; col, X, Y, R, mode: INTEGER); (* Draws a circle with center (X, Y) and radius R, clipped against F. For all circle points (x, y) the following holds always: (X-R <= x) & (x < X+R) & (Y-R <= y) & (y < Y+R). *) BEGIN Pictures.Circle(Display.screen,f,col,X,Y,R,mode) END Circle; PROCEDURE Init; VAR image: ARRAY 17 OF SET; PROCEDURE Repl(step: INTEGER); VAR i: INTEGER; BEGIN i := step; WHILE i < 16 DO image[i+1] := image[i-step+1]; INC(i) END END Repl; BEGIN (*-- initialize screen patterns ---*) image[1] := {}; Repl(1); scrPat[white] := Display.NewPattern(image, 16, 16); image[4] := {0, 8}; image[3] := {}; image[2] := {4, 12}; image[1] := {}; Repl(4); scrPat[grey1] := Display.NewPattern(image, 16, 16); image[2] := {0, 4, 8, 12}; image[1] := {2, 6, 10, 14}; Repl(2); scrPat[grey2] := Display.NewPattern(image, 16, 16); image[1] := {0, 2, 4, 6, 8, 10, 12, 14}; image[0] := {1, 3, 5, 7, 9, 11, 13, 15}; Repl(2); scrPat[grey3] := Display.NewPattern(image, 16, 16); image[2] := {1..3, 5..7, 9..11, 13..15}; image[1] := {0, 1, 3..5, 7..9, 11..13, 15}; Repl(2); scrPat[grey4] := Display.NewPattern(image, 16, 16); image[1] := {0..15}; Repl(1); scrPat[black] := Display.NewPattern(image, 16, 16); image[4] :={3, 7, 11, 15}; image[3] :={2, 6, 10, 14}; image[2] :={1, 5, 9, 13}; image[1] :={0, 4, 8, 12}; Repl(4); scrPat[texture0] := Display.NewPattern(image, 16, 16); image[4] :={0, 4, 8, 12}; image[3] :={1, 5, 9, 13}; image[2] :={2, 6, 10, 14}; image[1] :={3, 7, 11, 15}; Repl(4); scrPat[texture1] := Display.NewPattern(image, 16, 16); image[1] := {2, 6, 10, 14}; Repl(1); scrPat[texture2] := Display.NewPattern(image, 16, 16); image[4] := {}; image[3] := {}; image[2] := {}; image[1] := {0..15}; Repl(4); scrPat[texture3] := Display.NewPattern(image, 16, 16) END Init; BEGIN Init END Display1.